Engineering & Materials Science
Gamification
94%
Application programs
85%
Eye tracking
83%
Labeling
81%
Sensors
78%
Data Analytics
78%
Bluetooth
75%
Health care
72%
Ubiquitous computing
66%
Internet of things
59%
Fusion reactions
57%
Aging of materials
57%
Acoustic waves
56%
Kinematics
56%
Health
52%
Semantics
48%
Video on demand
44%
Big data
36%
Experiments
34%
User interfaces
31%
Open Data
25%
Intelligent systems
24%
Network protocols
24%
Machine learning
23%
Computer hardware
20%
Interoperability
19%
Classifiers
18%
Wearable sensors
17%
Labeled data
16%
Large dataset
15%
Costs
13%
Microphones
12%
Labels
12%
Wide area networks
11%
Learning algorithms
9%
Monitoring
8%
Wireless networks
8%
Water
6%
Data storage equipment
6%
Communication
5%
Social Sciences
Prevention of Crime
94%
knowledge transfer
78%
dementia
72%
offense
46%
anxiety
45%
human being
37%
nurse
36%
Victims of crimes
30%
caregiver
30%
medical research
26%
midwife
26%
interview
25%
available information
24%
experience
22%
performance
21%
nursing
18%
data analysis
18%
health care
17%
Spain
13%
health
10%
evaluation
10%
evidence
10%
time
8%
Group
7%
Medicine & Life Sciences
Data Science
100%
Biomechanical Phenomena
68%
Psychology Recognition
63%
Delivery of Health Care
58%
Gestures
46%
Fingers
32%
Nurse Midwives
31%
Datasets
28%
Biomedical Research
24%
Focus Groups
22%
Evaluation Studies
21%
Nursing
19%
Nurses
17%
Interviews
15%