• PhoneUNKNOWN
  • Cromore Road, Coleraine Campus

    BT52 1SA Coleraine

    United Kingdom

  • Source: Scopus
  • Calculated based on no. of publications stored in Pure and citations from Scopus
19972021

Research activity per year

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Conference contribution

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  • 2017

    Players’ performance in cross generational game playing

    Awad, M. & Craig, C., 7 Nov 2017, (E-pub ahead of print) Serious Games -3rd Joint International Conference, JCSG 2017, Proceedings. Springer, Vol. 10622. p. 170-182 13 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • 2016

    Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive

    Cummins, A. & Craig, C., 11 Jun 2016, (E-pub ahead of print) Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Springer, Vol. 9768. p. 16-32 17 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    4 Citations (Scopus)
  • 2015

    Development of a novel immersive interactive virtual reality cricket simulator for cricket batting

    Dhawan, A., Cummins, A., Spratford, W., Dessing, J. C. & Craig, C., 3 Nov 2015, (E-pub ahead of print) Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). Springer, Vol. 392. p. 203-210 8 p. (Advances in Intelligent Systems and Computing).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    8 Citations (Scopus)
  • 2014

    Designing games for older adults: an affordance based approach

    Awad, M., Ferguson, S. & Craig, C., 1 May 2014, IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH). IEEE, p. 1-7 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    7 Citations (Scopus)